Part II is finished (first draft of it, that is), bringing the tally of words to a staggering 473 thousand. Go me.
It was a difficult one, considering the fact that I had to deal with several characters, simultaneously climbing their individual arcs. Now, since I have dealt with it, I can move on to more fun stuff, like actually hunting—a dragon.
But before I do that, I can afford the luxury to chill a little, maybe even read something—like a book, perhaps?—to replenish my active vocabulary before it dries off to the point when I have to use a Thesaurus to look up synonyms for “walking”—or even set aside two hours of my life to watch something brainless and hopefully entertaining, like Warcraft.
And that I did.
While beautifully crafted in full compliance with the state of CG art and brainless to the proper degree, the movie fell short on its entertainment value.
The absence of a plot could do that to a story, and there was no plot. There were several randomly interconnected storylines of different characters, whose backstories were hinted at, but never fully disclosed, thus depriving them of any explainable motivations.
I kept waiting for the story to come together and up until the very end it looked like it might, and then suddenly everything ended with nothing but rude and unexpected kicking of the viewer in the butt toward the sequel, which, I am almost sure, is never going to be made.
The main Orc protagonist, who has the most prominent character arc, suddenly gets offed three-quarters of the way into the movie, while accomplishing absolutely nothing, except maybe convincing some of his fellow Orcs that genocide against humans is not cool. The convincing, which takes a lot of screen time, is done via a series of conversations on the edge of the humanly discernible range of frequencies—bordering on infrasound—which would make them quite hard to understand, if they were not about the same thing over and over again.
The overall mood of the narrative is much too serious and heroic for my taste—that is what effectively killed the entertainment element for me.
The magic in the movie is color-coded, which I appreciated greatly. There is bad green magic, good blue magic, and the strange purple one, nobody is sure about, but the mysterious witch in charge of it while reciting valuable prophecy-like insights about the state of magic in the kingdom features prominent glowing green eyes. Never explained. Just like why the wizard, employed as the Guardian of the Realm, went from blue to green without any shade of turquoise in between, but it was very easy to tell which wizard is good and which is bad just by the color of the surrounding glow.
The fight scenes are aplenty, dynamic and well-choreographed, when it comes to Orcs fighting humans. Wizard battles default to the traditional model—making hand gestures and throwing fireballs at each other, while maintaining facial expressions ranging from reflecting mild constipation to suffering from severe chest pain, but it’s the genre. One has to endure.
Let’s hope that Alice Through the Looking Glass fares better (I am saving it for my chemo tomorrow).
A. T. T. No painkillers since Friday. Six days, going on seven. Take that, crawfish.
Also published on Medium.