So far the time measurement system goes like this:
Lunar calendar (Moon/Norphelail)
1 Week = 7 Days
1 Month = 4 Weeks = 28 Days (full phase of Norphelail, new moon to new moon)
1 Year = 13 Months = 52 Weeks = 364 Days (I added one extra month—in comparison to the familiar Earth calendar—just to keep the length of the year close to ours and to keep character ages relate-able).
Oh!!! Better yet: in the ancient times there were 14 months (to keep things round and balanced), but some mythical creature stole one… could be Zurbahnian or Kuomoqo folk tale… (that, actually, plays to the theory that Artifacts are, indeed, an alien tech, left on the planet after the crash of the interstellar vessel, which created the Flats, and altered the planet’s orbit, speeding it up… aside from the fact, that no fauna would survive the catastrophe of that magnitude, and all the life forms would have to re-evolve from scratch. Yes, it’s a Darwinist fantasy. Or it could be just a tale. :-) )
Day consists of 24 hours, 12-hour count resets at halfnight and halfday:
A(fter)H(alf)N(ight) P(ast)H(alf)D(ay), e.g. 10 AHN, 4 PHD
Days of the week:
Moonday, Rainday, Winday, Earthday, Fireday, Starday, Sunday
Month of the year (so far):
Sacrifice, Ice, Flight, Melt, Seed, Water, Grow, Harvest, Keep, Feast, Rains, Snow, Frost (many need work, but the story is set during the month of Feast, that one is all right, I think).
Western Countries adopted the year count since the Sacrifice, but got the date wrong.
The story is set in the Year 1000, near the end of the First Millennium.
Should I play more with this, to make it strang-er? Call the weeks “spans” or something, just to de-familiarize the world a bit? Months could be “moons”, etc.